Note: This is my first attempt at learning how to implement my animation into an Unreal Engine playable character. The cycles were animated in Maya and brought into Unreal where created an Animation Blueprint for a Third Person game set up. I utilized the 1D Blend Space although there is no transition between states it is done with a press of a button where it changes between walk, jog and run. Pretty simple but I am happy with the outcome.
In-game footage is first followed by playblasts from Maya of the cycles.
Animation cycles (1-3 hours each)