To Catch a Fly: in the Cartoony Style

Animation and Lighting; Rigging and Modelling of Flyswatter and Fly

Maya (Animation) Krita (2D elements)

Rig from Animation Mentor

Gamma Bounce.

Animation, Lighting, Layout and Texturing of Ball

Maya (Animation only) and Unreal Engine

Gamma Rig from Agora.Studio 

Assets from the Unreal Marketplace


First Third Person Animation In-Game.

Animation and Animation implementation 

Maya (Animation) and Unreal Engine
Environment Level by StylArts
Baqir from Agora.Community by Leo Ogawa Lillrank (model) & Richard Lico (rigging)
Note: This is my first attempt at learning how to implement my animation into an Unreal Engine playable character. The cycles were animated in Maya and brought into Unreal where created an Animation Blueprint for a Third Person game set up. I utilized the 1D Blend Space although there is no transition between states it is done with a press of a button where it changes between walk, jog and run. Pretty simple but I am happy with the outcome. 
In-game footage is first followed by playblasts from Maya of the cycles. 
Animation cycles (1-3 hours each)

Quadruped Locomotion: Jump and Walk

Animation, Lighting and Layout

Maya 

Rig from Animation Mentor

Quadruped Locomotion: Leopard Walk

Animation and Lighting

Maya

Rig from Animation Mentor

The Weight of Words

Animation and Lighting

Maya

Rig from Animation Mentor

Cube Dog Backin' Up

Animation and Lighting

Maya

Tap Dance Fred and The Barkleys of Broadway

Rotoscope Animation Comparison

Maya

Animation. Dance. Rotoscope.

Rotoscope Animation

Maya

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